The past year I’ve been working on Disney characters and environments for the ‘Disney Story Realms’ app at Kuato Studios. It has been a massive learning experience and working with so many talented artists daily has really pushed my skills as an artist to new levels. I am currently in the process of rendering out a massive backlog of recent work, but in the meantime here is Olaf from Frozen. Wreck it Ralph and The Incredibles Realms will be released soon.
I recently started a personal project to practice my hand painting skills. This has been the most fun I have had creating game art in a while and reminded me how much I love traditionally texturing in Photoshop. Still a work in progress, I'm planning on making a few props and possibly another building so watch this space! Created in Maya and Photoshop, based on an image I found on Pinterest.
I've had Substance Painter and Designer on my "programs to learn" list for a while now. After finishing a contract at ustwo recently I decided to use some of my down time to finally learn both programs proficiently! I am still learning but have been working on a few personal projects when I have time.
The crate is a premade model by Algorithmic that I textured and is finished. The jetpack is based on concept art, but was modelled and textured by me. It is still a WIP.
I adore Substance Painter! It saves so much time but gives such amazing results. I'll keep updating with my progress.
I also was recently announced as one of the Women In Games Ambassadors which is such an honour! So exciting and I can't wait to start doing amazing things for women and our industry with the fellow ambassadors, we are working on some fun things, watch this space.
A month ago I had an art test to be part of the Robot Zoo team. I was asked to model and hand paint a section of a piece of concept art created by Charlène Le Scanff. I used Maya, Photoshop and Substance Designer to create the asset.
I was really happy with how it turned out and so were they which resulted in me joining the team. We are currently working on an upcoming story-based VR game called 'Relic' and are in early development with plans on having a demo ready by the end of the year. The team is filled with talented game developers and ideas which you can keep up to date with here.
I finally got around to finishing up some taxis that I started modelling a little while ago! The full polished post and renders can be found here. They are all around 300 triangles and each have a 512x512 diffuse map. Made using Maya and Photoshop!