Disney Story Realms

The past year I’ve been working on Disney characters and environments for the ‘Disney Story Realms’ app at Kuato Studios. It has been a massive learning experience and working with so many talented artists daily has really pushed my skills as an artist to new levels. I am currently in the process of rendering out a massive backlog of recent work, but in the meantime here is Olaf from Frozen. Wreck it Ralph and The Incredibles Realms will be released soon.

olaf.jpeg

You can download the Disney Story Realms App on Android or iOS.









Back to Hand Painting

I recently started a personal project to practice my hand painting skills. This has been the most fun I have had creating game art in a while and reminded me how much I love traditionally texturing in Photoshop. Still a work in progress, I'm planning on making a few props and possibly another building so watch this space! Created in Maya and Photoshop, based on an image I found on Pinterest. 

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Learning Substance & WIG Ambassador!

I've had Substance Painter and Designer on my "programs to learn" list for a while now. After finishing a contract at ustwo recently I decided to use some of my down time to finally learn both programs proficiently! I am still learning but have been working on a few personal projects when I have time. 

The crate is a premade model by Algorithmic that I textured and is finished. The jetpack is based on concept art, but was modelled and textured by me. It is still a WIP. 

Jetpack Concept Art

Jetpack Concept Art

Jetpack Model and Texture - WIP

Jetpack Model and Texture - WIP

I adore Substance Painter! It saves so much time but gives such amazing results. I'll keep updating with my progress.

I also was recently announced as one of the Women In Games Ambassadors which is such an honour! So exciting and I can't wait to start doing amazing things for women and our industry with the fellow ambassadors, we are working on some fun things, watch this space. 

Robot Zoo Games!

A month ago I had an art test to be part of the Robot Zoo team. I was asked to model and hand paint a section of a piece of concept art created by Charlène Le Scanff. I used Maya, Photoshop and Substance Designer to create the asset. 

I was really happy with how it turned out and so were they which resulted in me joining the team. We are currently working on an upcoming story-based VR game called 'Relic' and are in early development with plans on having a demo ready by the end of the year.  The team is filled with talented game developers and ideas which you can keep up to date with here

Taxis!

I finally got around to finishing up some taxis that I started modelling a little while ago! The full polished post and renders can be found here. They are all around 300 triangles and each have a 512x512 diffuse map. Made using Maya and Photoshop! 

Reference

Reference

Diffuse Maps

Diffuse Maps